ftl pike beam vs hull beam. View Mobile SiteEvery layer of active shields takes one damage off the beam. ftl pike beam vs hull beam

 
 View Mobile SiteEvery layer of active shields takes one damage off the beamftl pike beam vs hull beam  My reasoning being that with my current loadout (heavy ions supporting Beam),

Plus going into the Flagship fight I thought. So me and my friend were playing FTL using the Federation Cruiser type B. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Honestly, I prefer the Hull Beam more than the Pike Beam. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. And if it's a free drone. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. III burst is that it actually has a lower power-laser ration than the Mk. Does no hull damage nor system damage. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Use ions to weaken the shields enough for a big fat volley. It makes me wonder why it rarely gets a mention. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Lasers are general-purpose energy weapons. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. Systems: Hull . has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. Category:Filler Events. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. This is only against 0 evasion though - Combats can miss while Beams can't. Mini Beam. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. Charge Laser I. Weapon shots can collide with each other, or with asteroids, drones, and hacking. The Pike clearly has advantages though. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. II (1. Single life form on moon. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. There are exceptions sometimes, especially with the Hull Beam against the Flagship. With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Merchandise. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. "If you lose at FTL it is your own fault, there re players who have hundr. 6s, 12. For the tables of all weapons, see Weapons (tables). The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Combat I and. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Hull Beam / Pike Beam. Human boarders in abandoned sector. The quest was itself a store - where I sold the hull laser to buy a Flak instead! Got a Rock crew from a clone bay event, nice. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. Repair station in Last Stand. Bombs. Zoltan A: 868. Business, Economics, and Finance. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Even hitting Shields with lasers/Combat Drones/whatever. Hull laser 2 creates a mini breachfest. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. We make choices like this everyday, they are part of us. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. And another example is a time I had a Heavy Laser and 3. Shotgun or rifle. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. 2s, 10. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. One of my best runs was double halberd (and double ion bomb + hacking. FTL: Faster Than Light Wiki is a FANDOM Games Community. Flak and hull alone is enough to take down the flagship if you have hacking on you. There is already a Buzzard-class frigate in the Kadur Remnant mod. Pike Beam: A solid choice if you have the required accompanying weaponry. R. Chain Vulcan. Plus going into the Flagship fight I thought. The Pike and the Minibeam are amazing weapons. And holy crap, a defense drone also dropped. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. The Defense drone MKIIs sound like flak cannons when they fire. Mac or PC. My reasoning being that with my current loadout (heavy ions supporting Beam),. They deal no hull damage,. Oh, sure, it causes 4 hull missiles but you need ammo for that. Axes or swords. We make choices like this everyday, they are part of us. The Hull Beam is a weak weapon typically. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. Hull smasher is alright, if you don't have something else for taking out shields. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. Auto-ship near sensor station. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). S. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. Rock B: 908. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Halberd > Mini > Hull in my personal opinion. Pike can't do this because 1-1=0. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Also pike beam was better for cheeky swipes. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. What gives? I thought drones could only do that to missles. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. bam13302 • 7 yr. All player ships start with piloting, engines, oxygen, and weapons control. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Mac or PC. ago. Rebel attacking refueling outpost. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I'm wondering how to make these work. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). 2. View Mobile SiteAxes or swords. Filler Events. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. 3 power weapon. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. We make choices like this everyday, they are part of us. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Finally with 3 or more shields active, it will do no damage because 3-3=0. Press J to jump to the feed. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. The problem with the Mk. Laser spam is fun. 2) Halberd > hull > pike = heavy laser 2. Pike Beam. Does 1 Normal damage per room hit. So, I'd lean towards pike, but they're both. Hacking pairs very well with beams too. It doesn´t matter which ship you use. Hull missile does neither very well. And ammo can be expensive. Glaive beam. If you do, the halberd can deal up to ten damage in a single strike. User account menu. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. Add a comment. III burst is that it actually has a lower power-laser ration than the Mk. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. T. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. New posts New threadmarks Search forums. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Does 1 Normal damage per room hit. The Defense drone MKIIs sound like flak cannons when they fire. Category:Out of Fuel Events. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. when it works, it works very well. Sure, they do a lot of damage, but you have to get the shields down first. Basically, the beam has to touch inside the walls of the room. We make choices like this everyday, they are part of us. Shotgun or rifle. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Plus going into the Flagship fight I thought. Sure, they do a lot of damage, but you have to get the shields down first. Ion Bomb Only takes 1 power for 4 ion damage, but. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Business, Economics, and Finance. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hacking pairs very well with beams too. We make choices like this everyday, they are part of us. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Hull Laser 2 is a perfectly fine weapon. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Burst laser II, pike beam. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Only one ship starts without doors (Rock B), and only one starts without a. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Plasma storm incapacitated ships. ago. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Burst Laser 2 is obviously better, but you have to use what you can find. Shotgun or rifle. Business, Economics, and Finance. #3. This page also includes groups of events with environmental hazards and events with. I find myself winning far more often than before though. All trademarks are property of their respective owners in the US and other countries. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Their downfall? Very low shield penetration. Costs 70 scrap, and has level 4 rarity. In our case, S is the best characters with D being the worst, and A, B, and C filling the. WHILE SUPPORTED. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. No amount of crew can stop it, not even on the flagship. 3/4 Shield power. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. Site rules Staff roster Help files. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). However it cost 15 more scrap in store. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Heavy Laser II / Heavy Pierce. Glaive Beam still hits for 3. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Friendly slaver. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. FTL: Faster Than Light. It has a fast charge time, requires only 2 energy and does 1 damage. 29. General []. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Category:Out of Fuel Events. Would bump it up to B with a pre-igniter. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Each ship starts with. Note that the ships can also be unlocked through other means, as described on the Ships page . Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. P. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Asteroid mining colony. or if the ship has high shields and system repar drones. Flak 1 99% of the time. FTL: Faster Than Light Wiki is a FANDOM Games Community. They double damage dealt to empty. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. Pike Beam: beam length 170 -> 140. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. Refugee distress (Zoltan) Refugee ship with communications down. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Multiverse is so fun. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. This is a list of useful guides regarding FTL. The fires quickly get out of control. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Both drones can start fires with a 10% chance. Glaive does 12, Hull does 8. alone: glaive beam, burst laser mk 3, and pike beam. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. instead of slicing the hull with beams: I've a thing for FTL high scores. Burst Laser 2 is obviously better, but you have to use what you can find. FTL: Multiverse Wiki is a FANDOM Games Community. Like any projectile weapon, lasers can miss. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Only the energy. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. CryptoFtl Recharge Booster - any item that can have any use whatsoever I struggle to put in the E tier and ftl recharge booster is 99% of the time useless but it can get you out of suns/asteroid/ion without taking damage and can help in a situation where your diving. Plus going into the Flagship fight I thought. Also, I find the secondary effects of the Heavy better. Ion Blast II, Burst Laser II, Pike Beam, Heavy Laser I. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. View Mobile SiteFTL: Faster Than Light. Combat 2: 0. For example, an Engi ship will never have offensive drones. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). There are exceptions sometimes, especially with the Hull Beam against the Flagship. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. ago. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. For the system, see Weapon Control. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Sure, they do a lot of damage, but you have to get the shields down first. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Had a lot of fun recently with hacking + hull beam + fire beam. Also pike beam was better for cheeky swipes. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. I had a run on Fed C with a pike beam and 3 hull beams. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. 0s. If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Fire Beam / Fire Bomb. Long beam lets you hit most. Mac or PC. Wowee. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Axes or swords. Stackable. Drain. A Defense drone Mk. Business, Economics, and Finance. I'm wondering how to make these work. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Now the basic beam weapon (whatever it's called). It has a fast charge time, requires only 2 energy and does 1 damage. Rebel attacking refueling outpost. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. The fires quickly get out of control. Mac or PC. Category page. Slug trapped on a moon. Pike Beam. Many of these events are also called directly from event lists for other sectors. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. See full list on ftl. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Mac or PC. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. I think 6 is the best you can do with the pike beam without exploits. Halberd Beam.